I'm here in LA at e3 2005. The weather is wonderful; it's so gooooood to be warm. It didn't take long but I already have my pick for best of the expo: Sony's Kinetic for Eyetoy.
It caught my eye when I spotted the woman standing before the screen moving her arms slowly through the air, her hand following a green ball on the screen. Immediately to her right was a man doing martial arts, kicking his legs into the air and karate chopping his arms left and right and hitting targets with his head. This was the demo for
kinetic.
I talked for a while to Mark Parry of Sony London who is a developer for Kinetic. The idea is a complete physical experience where the user has full body freedom. There are no constraints to a dance mat like DDR extreme which uses the combination of a dancemat and eyetoy.
The technology has added some invisible buttons which let the user know when they've stepped out of the camera's calibration by saying "step forward" or "step away" and they've added a fish-eye lense to the camera so that the user's entire body can be seen on the screen. Mark seemed to think that this fish-eye will be available either for purchase for people who already own the eyetoy or might even be given out free. With the currently lense on games like anti-grav only the user's torso is visible.
What I saw at their booth were the 'Mind body' and the 'Martial Arts' modes. Mark says there is also a cardio mode. Mind-body has a yoga section, a tai-chi section and a mediation section to help the user develop balance and 'peace'. The martial arts mode is not guaranteed to increase your skill in combat but I can't see any harm in it. Maybe there should be a recommendation to stretch first though. Those targets were over the demonstrator's head.
There is a 12-week fitness program Mark says can be set up and this increases in difficulty as you improve (or alternatively gets simpler if you stink). You can add some toning to the end of your workout as well where a character on the screen does some abdominal work on the floor. The screen splits so that the user can see themself on the screen and see if they're movements match the display. All along there are tips for increasing difficulty or keeping up incase you can't look at the screen. This is a bonus of the fish-eye lense. Without it would be just like looking at any old fitness video. Wouldn't you like to see yourself doing an ab workout?
I really really like the eyetoy. I'm so glad more cool games are being developed for it. I know there's more to gaming than shooting and killing. And developers like Mark seem to realize the market for fitness and wellness. I see some awesome potential: for example one day it would be great to practice some ballroom dance with your choice of lead or follow partner. Or a complete dance theme package with ballet, tap, modern, jazz, hip hop, belly dance . . . What a great great teaching, practice, and rehearsal tool.
K. time to get back to the exhibits.